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- #UNDERGROUND GAMER HYPERSPIN PROJECT MOVIE#
- #UNDERGROUND GAMER HYPERSPIN PROJECT PRO#
- #UNDERGROUND GAMER HYPERSPIN PROJECT SOFTWARE#
- #UNDERGROUND GAMER HYPERSPIN PROJECT CODE#
- #UNDERGROUND GAMER HYPERSPIN PROJECT PC#
But it would have to be something he was interested in.
#UNDERGROUND GAMER HYPERSPIN PROJECT PRO#
Oh, I'm sure Bob Decrescenzo could figure out a way to make it work on the 7800 Pro System.He's ported many vertical games already. the SNES and Genesis, and probably pretty closely ported to the NES and SMS, but it isn't ideal for any of those systems, because, like DK, it is a vertical game, and no home console (aside from the Vectrex) outputs a vertically oriented display. It could probably be ported perfectly to e.g. It looks like they just winged it for the most part, coming up with graphics and audio that were generically "retro", but not a specific match to the capabilities of any particular classic hardware platform. It looks to me that whoever wrote this game didn't pay a lot of attention to details such as whether or not the graphics they drew or the audio they used would even be precisely possible on DK hardware. I don't know how a port of this game to arcade DK hardware would come out.
#UNDERGROUND GAMER HYPERSPIN PROJECT PC#
It would all be pointless anyway, you might as well just run it on an ordinary PC with Windows installed, as intended. Plus I doubt Windows will even run if it has no place to write. And then, what would you run it on? I don't know of any x86 PC hardware designed to boot from ROM, and even if there was, it would have to be a custom ROM for everyone, because there are so many different x86 hardware configurations, i.e., different video cards, sound cards, etc., that all require particular drivers.
#UNDERGROUND GAMER HYPERSPIN PROJECT SOFTWARE#
With it being a Windows game, it doesn't run directly on hardware (The NT kernel doesn't even allow software to access hardware directly), so in order to have a ROM set, it would have to include not only the game code, but Windows itself as well. For example, if you have a NES ROM you need NES hardware to run it, or software which emulates NES hardware. Game ROMs have an inseparable relationship to a specific hardware platform. If someone did that, ideally it would run on arcade Donkey Kong hardware (since they obviously used DK as a template for this game), which could easily be run in MAME with the DK driver, or burned to EPROMs and run on original hardware. You can't have a ROM / ROM set for this game, unless someone ports it to run directly on a particular hardware platform. What I meant by CPU, I meant that instead of have a ROM, like in other arcade machines they whipped up something and put on Windows XP.
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Not a Flash.įix-it.zip Edited Januby Underground_Robot You get to play the arcade version of Fix-it Felix Jr.
#UNDERGROUND GAMER HYPERSPIN PROJECT MOVIE#
(In other words, MAME, if you haven't heard of it, emulates real arcade games starting from 1975s "Gunfight" to the 2000s games) Getting to the point here, Someone who bought one of these game replicas for something outragous on Ebay, that would be 20K in the hole, looked at the inside of the cabinet, (If you didn't notice the cabinet was basically a Donkey Kong cabinet, that explains why no one in the movie made a reference to DK) and saw a computer. The CPU unit was actually a computer (As I said C++) and making that the reason it was never MAMEable.
#UNDERGROUND GAMER HYPERSPIN PROJECT CODE#
This game was coded in C++ by the Code Mystics (same people who helped in the Atari Arcade Hits CD-ROM 1 & 2 from what I know) the same year the movie was released.Ī handful of these Arcade machines sprinkled throughout Disneyland arcades. Yeah, there were flash verions, but I am not talking about them. (the bad guy) But nobody really thought it was a playable game. This game however wasn't actually in the 80's. Apperently, there was a movie based off of arcade games of the games 80's You know, like Pac-man, Space Invaders, Rally-X etc.
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